Frisbeer

By: The Rulemaster

There are many variations to Frisbeer. The game is essentially a combination of Frisbee and horseshoes with a few twists mixed in. This single tournament game requires two teams of two. During the game, players take turns throwing a Frisbee at bottles that reston top of poles. There are two poles that are placed approximately 20 feet apart. During Frisbeer, players must hold a drink in one hand at all times, leaving just one free hand available for catching and throwing.

What You Need

  • 4 players
  • 2 poles
  • 2 bottles/cans
  • 1 Frisbee

Setting Up

Place two poles approximately 20 feet apart, preferably on flat land. Place a bottle or can on top of each pole. Each team must stand beside their pole at all times.

Rules

Decide on who will go first. Each team will then take turns throwing the Frisbee at the other team’s target. If the opposing team catches the Frisbee or the target, no points are awarded. To get points, you need to knock the bottle or can off the pole by either hitting it directly or by hitting the pole.

If you knock the bottle or can off by hitting it directly, you earn 2 points. This is referred to as a “dinger,” similar to horseshoes when someone scores a “ringer.” If you knock the bottle or can off by hitting the pole, you’re awarded 1 point. If the opposing team catches the bottle or can, the throwing team loses 1 point. If the opposing team fails to catch the Frisbee, the throwing team earns 1 point. If a throw is deemed uncatchable by a judge, no points are awarded to either team.

Choose to play up to 15 or 21 points – your choice. The winning team must win by at least 2 points.

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